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published 1 year ago, submitted by
ElementCy
1 year ago
blogs.msdn.com — Dan Waters has covered Game State briefly in the past, but he has always used complex switch statements to handle different logical scenarios within the game. This works for small, simple examples, but is not optimal for more complex projects. With this in mind, he is starting a set of video posts on how to use game state management for more complex applications.
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Zune, XNA | tag it
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